Tag: videogame

2022Copyright

Videogame Broadcasting: Exploring a Growing Industry’s Struggle with Copyright Claims

Zachary Greenberg In the videogame industry, tournament play is crucial for game publishers in creating a loyal fan base. Tournament play has spurred the development of third-party markets including streaming, commentary, and “modding”—creating complementary software for existing games. This essay will examine the intertwined industries of videogames and streaming tournaments, and their turbulent relationship with copyright law through a case study of Super Smash Bros. Melee. In addition to exploring Nintendo’s valid claims for protection under copyright law, this essay will analyze possible solutions to streaming copyright violations utilizing the fair use defense, including wider industry changes like implementing mechanical...
2017Copyright

Copyright Issues and Implications of Emerging Virtual Reality Technologies

Lauren E. Beausoleil Virtual reality (“VR”) technologies allow users to experience three-dimensional, multi-sensory environments (“virtual worlds”). This new and rapidly-developing technological platform is promising, but does not come without legal challenges. Issues regarding copyrights for virtual worlds and creations within those worlds can be expected. This article involves an exploration into potential application of copyright law to virtual reality technologies, focusing on what might be protected by copyright, potential infringement challenges, and how enforcement of these copyrights might play out for both users and developers. Read Full Text Here
2008Technology Law

An Analysis of the Video Game Regulation Harmonization Effort in the European Union and Its Trans-Atlantic Chilling Effect on Constitutionally Protected Expression

Kyle Robertson Video games have become a prominent pastime for both children and adults in the United States (U.S.) and across the European Union (EU). Today, individuals are spending more time and money on electronic entertainment than ever before. In addition to similar video game consumption habits, violent, pre-meditated murders by video game players have stunned both the United States and Germany. As a result, legislators in both countries have taken action in attempts to restrict minors’ access to violent video games. The results have widely differed between the two countries, with the United States electing to treat video games...