Example #1: A child builds a maze out of wooden blocks and programs KIBO to navigate it. |
Examples #2: When programming the Hokey-Pokey, a child programs the last line of “do the Hokey-Pokey” with a combination of lights, beeps, and movement. |
Example #3: Several children create a paper racetrack on the floor of the classroom and design programs to race their KIBOs. |
Watch Creativity in Practice
Backbends and KIBO
A child does a backbend above her KIBO robot as its program runs.
A Paper Doll on KIBO
Two children attach a paper doll to the top of their KIBO robot.
KIBO World Cup
Children programmed their KIBO robots to play a soccer game on the floor of the classroom.
KIBO on a Farm
Children ran their KIBO robots across a farm setting that was constructed on the floor.
Creative Explanation
A teacher explains how to use KIBO to be more creative with their programs.