Lab Projects

(Understanding the Affordances of AR for Sustainability Education) Student views the digital city they built and programmed with AR

Interrogating VR for Immersive Learning

This study focuses on the affordances of technology to humanize engineering practices, specifically through the use of virtual reality (VR). Traditionally, engineering education has focused on teaching only technical concepts grounded in mathematics and science knowledge. However, the increasingly complex systemic issues that we face present a need for a more nuanced understanding of engineering education that fosters deeper understandings of local and global social justice issues …

Understanding the Affordances of AR for Sustainability Education

This project aims to explore the affordances of augmented reality in supporting collaborative learning within sustainability and engineering education. After literature review, we concluded that sustainability related design education requires a systems approach that supports collaboration and iteration, which augmented reality uniquely affords.

Under this conceptual framework, we developed a workshop where elementary and middle school aged students use the software CoSpaces (an online platform for students to build 3D creations and animate them with code) and MergeCube (a physical cube that acts as a digital canvas for augmented reality) to plan and create sustainable digital cities …

The Quilt Project

This project aims to understand how collaborative AR experiences can contribute to social-emotional learning, translate personal and familial narratives and creations, and develop a sense of a larger community.

Through community workshops, we encourage participants to tell their COVID stories through the creation of an e-textile quilt square that harnesses both audio and visual components …