For College Students

Students walk across the Boston College quad in front of the library on a sunny day.

To learn more about volunteer and paid opportunities at DevTech for BC students, visit our Get Involved page for the internship application.


The DevTech Research Group has partnered with MakeBC, a student-led engineering club, to help host Boston College’s first Make-A-Thon. Similar to the concept of a hackathon, a make-a-thon challenges students to create a physical object in 24 hours. Students in the Boston College Make-a-thon will be given a choice of 4 tracks to compete in: Sustainability, Entrepreneurship, Developmental Technologies (DevTech), and Art. Along the DevTech track, students will be encouraged to design a learning tool for young children, and are welcome to draw inspiration from DevTech’s technologies and pedagogies. This is an opportunity for students to integrate their knowledge of education, human development, and psychology with engineering and technological design. No prior engineering experience is required: students of all academic backgrounds are encouraged to join! 

Prizes will be awarded to the winners of each track. The event will run from April 15th to April 16th, with free meals and training workshops provided throughout. To learn more and register, visit

Classes with Professor Marina Bers:

Prof. Bers teaches interdisciplinary courses focused on the design and use of learning technologies. These courses have a strong hands-on, project-based component. Prof Bers will be teaching the following courses in the Spring of 2023 at Boston College in the DevTech Lab (Carney Hall Room 306).

FORM 6150/ CSCI 2265 Tech Tools for Playful Learning

Students served: All Undergrads and MA students

Timing: Wednesdays 10:00-12:20 pm

Enrollment: Maximum 25 students

This course explores the design and use of new technologies for learning and engages students in current debates around educational technologies, computational thinking, coding and robotics. Students will learn how to develop, implement, and evaluate technology-rich curriculum and will design their own computational meaningful projects. They will visit K-2 classrooms to implement technology-rich curricula, will learn how to use video to document their experiences and will become researchers to assess the thinking and learning fostered by the different tools.